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WickedWarehouse
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Devlog
Week 10: Final Polish + Release
May 22, 2022
by
JohnKaz
Welcome to our 10th and final devlog for Wicked Warehouse! This was our second and final week of polish. Which mostly entailed fixing bugs, adding some final sounds, particles and adjusting colors her...
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Week 9: Polish and Sparkles
May 16, 2022
by
JessedGroot
Welcome to our 9th devlog for our game Wicked Warehouse! This week we've been polishing, meaning we've been improving both our code and visuals to create the best experience possible with what we had...
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Week 8: Wrapping up our final production sprint
May 09, 2022
by
TimVermant
Welcome to the 8th devlog for our game, Wicked Warehouse! This week was mostly spent improving play feedback via sound and particle effects. We also added in more final art assets for better readabili...
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Week 7: It's all coming together
May 02, 2022
by
JessedGroot
Welcome to our 7th devlog for our Game Wicked Warehouse! This week our main focus was player feedback. We've previously had elements in place that were too barebones for players to properly understand...
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Week 6: Start of our second sprint
April 25, 2022
by
JessedGroot
Welcome to week 6 of our devlog for Wicked Warehouse! With only 3 more weeks of production to go, we've sat together and decided on what needs to be done to complete our game. We have decided to overh...
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Week 5: Finishing up the first sprint
March 28, 2022
by
TimVermant
Welcome to week 5 of our devlog for Wicked Warehouse! We now have finished up our work for the final week of our first sprint and would like to show you what we have so far in this milestone. Coding F...
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Week 4: More production!
March 21, 2022
by
TimVermant
Welcome to week 4 of our devlog for Wicked Warehouse! Now week 2 of our production phase were we made even more progress and updates we would like to share with you all. Coding For our coding this wee...
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Week 3: Into production
March 14, 2022
by
TimVermant
Welcome to week 3 of our devlog for Wicked Warehouse! We have officially entered into our production phase where we have made some progress that we would like to share on both our old work and added s...
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Week 2: More prototyping
March 07, 2022
by
TimVermant
Welcome to week 2 of our devlog for Wicked Warehouse! We have made quite some progress since our last devlog and would like to share some of it with you. Art Taking into consideration some of the feed...
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Week 1: The Prototype
March 01, 2022
by
Tristan Wauthier
Hello world! Welcome to our first devlog for Wicked Warehouse ! We will be making this game for our school Game projects course. Our team Our team consists of: Jesse De Groot (Environment Artist) Hey...
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